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For the viable scope of this article i am assuming you know how todo do that already. I fel comfortable with using Blender ability todo show images in the view-ports. We have carried setting up blueprints in a box style in one of our earlier issue, you can consult it if you like todo use blueprints that way. Chose what ever you fel comfortable with. I find them blocking my bien while i model. While Many users prefer todo have the blueprints setup in a typical box like fashion. However if you are close they Will be hardly noticeable.
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I said near todo accurate, because Blender does no ofers measurement in real life units, Even if you convert them todo Blender units somehow there Will always be a possibility of ambiguities in calculations. Ned less todo say they are the very basis of accuracy that you want from your model, more accurate they are the more possibility of you being able todo making near todo accurate model. Much before i start modeling i try todo remember the shape and unique features of the car body while going th rouge the referencias and if posible the actual car, this helps me todo consciously identify the posible problems in the Mesh while i model, of course having the reference images ready helps todo solver any doubts that i may have during modeling also. While it has ben emphasized often in Many car modeling tutorial, the ned todo Gather or research various data including photographs of Cars and its various parts todo help get the modeler and ready reference during modeling. Although it looks and fel like a walk though i have tried todo tackle some common problems while modeling a car in Blender which i hope Will be useful todo other car modeler in blenderverse. What i have tried todo tackle in this article is some useful approaches towards modeling the car body in Blender. Unlike my previous tutorial on modeling the Toyota celica car this article is not a step by step modeling tutorial for an begginer. Car body modeling in Blender: an approach.
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